New Simfornia Republic Army career
You've been all over - Lucky Palms, Strangetown, Neighborhood 1 - but have you ever headed for the bright lights of Vegas and the wasteland beyond? For those who are looking for a cheap place to live and employment that's open to anyone, the New Simfornia Republic Army might be the career for you! Based on Fallout: New Vegas' New California Republic Army faction, but with a Sims twist!
This is a branched career that splits at level five. You can choose to take the Combat or Political branch -- are you looking to become President of the New Simfornia Republic, or are you looking to be at the helm of the Rangers? The choice is yours. As always, you will need NRaas Careers for this to work!
For the initial five levels, there are a few custom tones:
Run Laps (builds Athletics), Maintain the Barracks (builds Handiness), and Tend Crops (builds Gardening).[/list]
For the Combat branch, we have:
Perform Weapons Drills (builds Athletics), Spar With Fellow Recruits (raises Martial Arts), and Write Reports (builds Writing).
The Political branch, on the other hand, has:
Prepare Talking Points (builds Charisma), Study (builds Logic), and Network With Other Politicians (builds Gambling). As this is a hidden skill that comes with Lucky Palms and the casino content, you will need that world downloaded for the skill to work correctly. Otherwise you may be able to alter this through MasterController.
I have made three opportunities that appear for Level 10 at both branches. These are to read a book, throw a party and invite a coworker, and attend a meeting. This is my first time making these so please let me know if you have any problems! There are also no carpools as thematically they wouldn't make sense1
Here are the levels and descriptions for the initial five before the branch:
Description: New Simfornia is an okay place to live. Electricity runs for at least six hours a day, and the water supply is mostly clean. But there’s bills to pay and food to put on the table; scavenging pipes from the scrapyard and selling mutated wildflowers just doesn’t pay like it used to. The New Simfornia Republic Army is looking more appealing by the second…
Recruit - 20 simoleans p/h - M-F
Description: You’ve hiked your way out to the barracks and impressed the recruiters with your enthusiasm. Now it’s time to show them what you’re truly made of; mud, sweat, and dubious rations shipped from Strangetown. Hope you like green meatloaf and hard tack so solid you could use it as a weapon!
Labourer - 25 simoleans p/h - M-F
Description: Boot camp is over and done with, thank the Watcher. Now you’re stuck with menial labour; dull, but safe. You’ll spend your days planting crops, making flour, or putting together weapons on the factory line. Long hours for half decent pay, it’s not a bad life (unless you actually like scavving or fistfighting the creatures in the mine for food).
Auxiliary - 30 simoleans p/h - M-F
Description: An actual uniform, your own dog tags, and a waterproof pair of cowplant hide boots, it’s like every Snowflake Day come at once! At least now you’re inside most of the time, even if the most exciting thing you do is drop off letters from Sunset Valley and listen to gossip from Vegas. At least there’s free coffee.
Private - 40 simoleans p/h - M-F
Description: Your commanders have made a big deal about how they’re trusting you with patrols now, where you’re let loose with a basic weapon and have the tiniest bit of authority. Citizens might respect you and you’ll get to see the sights of Strangetown and Lucky Palms, but you know what they say; patrolling the Simoran almost makes you wish for…
Then for the combat branch levels:
Description:You’ve spent your years slogging away as a cog in the machine and now the higher ups have finally recognised your efforts. You’re leading your own team, which can somewhat be like herding cats, but at least you get to go on more interesting missions now and have so say in the logistics. Even if those command meetings could have been an email.
Major - 80 simoleans p/h - M-F
Description:Your own office, specialised assignments, and the authority to get someone else to clean the bathrooms… the life of a major isn’t a bad one. But it does come with a price; you’ll be leading troops into battle and having to command the bigger outposts, which is a headache in itself. Solving squabbles over caravan routes and shipments of energy drinks, followed by a firefight at the New Simfornia border? All in a day’s work.
Colonel - 200 simoleans p/h - M-F
Description:You’ve moved somewhat away from petty disputes, but even if the pay is better, the responsibilities increase with it. You’re looking after entire regions and their platoons, making sure troops are dispatched to the right areas and civilian areas are kept safe (as much as they can be).
Ranger - 500 simoleans p/h - Monday, Tuesday, Thursday
Description:You’re finally the ranger with the big iron on their hip and hefty bounties to track down. You’re the one they call when the alien threat gets out of hand and the two-headed bears start rummaging through cabins on the Hidden Springs lakesides. You’ve got the chance to earn decent money on your own terms, provided the ghouls or yetis don’t take you out first.
Chief - 750 simoleans p/h - Wednesday, Thursday, Friday
Description:You’re out in the field less these days and spend more time dispatching the rangers under your command to get the jobs done. Still, you get a cut of the bounty that they bring back, and you don’t have to scramble through radioactive swamps to take out a target! It doesn’t get much better than that.
And the political branch levels:
Intern - 50 simoleans p/h - M-F
Description:You’ve got a knack for bright ideas and saying the right things at the right time. This hasn’t gone unnoticed, and your superior has suggested working in the political branch of the New Simfornia Republic Army. At the moment it’s more running missives and making coffee of dubious quality, but everyone has to start somewhere!
Law Maker - 75 simoleans p/h - M-F
Description:After many, many years of dealing with the general public and your fellow squaddies, you’ve gained enough knowledge to know what needs to change – and spent plenty of time daydreaming how to do it. It might not be a seat of power, but determining which laws make it to the senate and writing detailed bills is a step in the right direction.
Senator - 250 simoleans p/h - Tuesday, Wednesday, Friday
Description:Finally, you’re where you deserve to be. Away from the dust and dirt of the Wasteland, your days involve a freshly cleaned suit and arguing with your fellow senators about the day’s agenda. Even if people don’t know you, they still have a healthy amount of respect for you (and maybe some fear). What you say, goes, and after all – you know best.
Councillor - 500 simoleans p/h - Wednesday, Thursday, Friday
Description:Unlimited power! … almost. You’re the one pulling the strings, whispering in the President’s ear and making sure they’re steered along the right track. You mostly work from the shadows now, only making appearances when needed, but your words are weighted like the finest Aqua Pura. Use them wisely.
President - 1000 simoleans p/h - Wednesday, Thursday, Friday
Description:The sky’s the limit; everything the light of the bomb touches is your kingdom. Whether New Simfornia flourishes or fails is entirely dependent on your whims. The army? Your personal bodyguards and playthings. The populace? Dolls to rearrange and position as you please. Watch out, Vegas; a new sheriff’s in town…
Translations: I've included the English Strings in the file; if anyone is talented enough to translate, I would be incredibly grateful, so please let me know in the comments!
With thanks: A huge thank you to all the kind people on MissyHissy's Discord server for helping me to test and troubleshoot, and to the person who requested this career and very kindly made the icon for me!
Filename | Type | Size |
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2.1_-_New_Simfornia_Republic_Army_Career.zip | zip | |
2.1_-_New_Simfornia_Republic_Army_Career.package | package | 306104 |
2.1_-_New_Simfornia_Republic_Army_Career.zip
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Uploaded: 15th Feb 2024, 30.8 KB.
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Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
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If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
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Updated: 15th Feb 2024 at 11:25 PM
#custom career, #custom job, #military, #politics, #fallout, #fallout new vegas
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