Expanded Active Households/Homes V2

SCREENSHOTS
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- I want to give a massive thank you to desiree101 for helping me test the mod and for providing feedback and ideas!

Please read the description before downloading!
- Although there have been no game breaking issues when using the mod, it is still advised to try it out on a new save first before using it on your main ones.

Changelog

2025/06/26 (V2)
  • Severe lag and stuttering (especially in larger worlds) caused by the mod should no longer occur, huge thanks to Destrospean for fixing it!
  • The Home Marker can now be placed in sim's inventories. Please read the notes on placing it in the family inventory.
You will have to re-assign sims to lots again after installing the new version.
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Mod Info

This mod requires Mono Patcher by LazyDuchess!!

• This mod was built and tested with game version 1.69, but should work with v.1.67 as well.
• What type of mod is this? - This a script mod that replaces several game functions to allow sims in the active household to live in different houses, and adds a new scripted object.
• Translations - This mod is currently only supported in English.

What is it and how does it work?

This mod allows sims and pets in the active household to live in different homes and community lots around the world, without returning to the main house. The way it works is by default, sims will always live in the household's main house, but with the Sim Home Marker you can place it down on either owned private lots, unowned houses or community lots and assign any sim or pet within the active household to the marker, making the lot that the marker is on their home. If you want the sim to live back in the main house or to another, simply delete the marker or remove the sim assigned to it.

It's useful if you like to control multiple households at once, or have a specific sim you want to move out but not remove entirely from the household, or even having family members and friends babysit babies and toddlers!

Some things to take note of:

All new sims and pets added to the household (either through birth, moving in or adoption) by default will have their homes set to the main household home.

Fridge inventories and family funds are shared between all expanded households.

When assigning a sim to a new lot, you will need to switch to another sim then back again to see the go home arrow on their portrait.

In order for the green home icon to show up on the sim's lot when that sim is selected, you will need to reset the lot using NRaas Master Controller. You will also need to do this in order for carpools, school buses and services to route to the new lot instead of the main home lot!

Services (except for adoption) such as ordering pizza work for each expanded household, so it will be delivered to the house of the sim who ordered. Same thing applies for throwing parties. Sims will also return to their corresponding homes when they finish work/school.

Multiple households can be assigned to one lot, so your sims can live with other inactive sims.

Sims that don't live in the main house won't be able to visit it during night time hours, but you can still direct them to use things within the home and they will be able to enter anyway. Unlike sims outside of the active household, they won't be forced to go outside of the home after a long time or if the sims living on that lot leave.

You can have sims living on community lots, but you will need a mod such as Buzzler's Builder Stuff to place objects down that normally are not allowed on community lots.

The home marker can be placed on unowned empty house lots, but in order to access it you should place it outside first.

Items in the family inventory cannot be placed on lots other than the main active home or owned properties that don't have any sims living in, unless you have a sim selected who is living on the main home lot and you enter build/by mode by shift clicking the expanded lot, which then you can place down stuff. It currently does not work on unowned lots that sims live on.

The home marker can be placed in sims' inventories, but in order to interact with it, it has to be outside of the inventory.

Uninstalling

It is safe to uninstall the mod without deleting home markers or removing assigned sims, they will simply revert back to living in the main active home.

Home Marker Interaction Info

• Count All Home Markers In the World: Counts all home markers present in the world, and shows how many are being used.

• Display All Assigned Sims: Shows all sims and pets assigned to the marker.

• Give Name / Rename: Prompts you to give a new name to the marker.

• Remove All Assigned Sims and Pets: Removes all sims and pets that are assigned to the marker.

• Assign Sims to Marker: Gives you a selection of all sims in the household to assign to the marker. A separate interaction is available for pets too.

Object Info

Sim Home Marker
• LOD0 - 374 poly count
• LOD1 - 142 poly count
• Costs 0 Simoleons

Can be found in Decor - Sculptures

Based off the house in the home related moodlet icons, texture and mesh are my own.

Conflicts & Known Issues

This mod overrides the following interactions, methods and properties, and will conflict with any other mod that does so too:

[Property] LotHome (Lot type)
[Method] GetSharedFridgeInventory (Lot type)
[Method] CheckForBurglarSpawn (Burglar type)
[Method] RemoveGreetedLotForHousehold (Household type)
[Method] ClaimOwnership (BedSingle type)
[Method] ClaimOwnership (BedMultiPart type)
[Interaction Class] SetBedOwnership
[Interaction Class] PutAwayLeftovers

- Because sims who visit other expanded household lots will not be forced to go outside after a while or when it's the middle of the night, they will remain at that house until directed to go back home or if they are in severe motive distress.

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-Enjoy and Happy Simming!
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