Updated: 1st May 2017 at 5:36 AM
How does it work?
This mod makes crafting quicker by setting the crafted object as partially finished right from the start. I would have preferred to make the actual crafting faster, but the game refused to listen to that so I had to figure out another solution and this is what I came up with. It should also help with the motive drain, since your Sims get more items in less time and won't have to spend as much time crafting. It does not affect motives directly though.
Comes in three versions.
25% complete - Objects start 1/4 done, which means your crafting will be 33% faster.
50% complete - Objects start 1/2 done, which means your crafting will be 200% faster.
75% complete - Objects start 3/4 done, which means your crafting will be 400% faster.
With this mod the crafting progress bar will lag a little, remaining visible a little longer than usual if you cancel the crafting before the item is finished. I decided it was a small enough problem that it is an acceptable side effect.
For the types of crafting where the object changes shape during the crafting process (like toys and robots) you may see less of that shape-changing. It does still change shape, but depending on which object it is and which mod you use, you might not have time to see the change before the object is complete.
Compatible with all games from OFB and onward. If your highest game engine is Open for Business up to Seasons, please use OFB-Seasons version. If your highest game engine is Freetime up to Mansion & Gardens, please use FT-MG version.
None that I am aware of. May conflict with mods that affect crafting.
Will not affect most, possibly all, custom crafting stations. The ones tested have not been affected. There's nothing I can do about that, sadly, it's because of how they were made.
How to edit
This is easy to modify if you'd like objects to start out with a different % than the versions I offer here. Open the package in and modify the line in the BCON called Tuning - Faster Crafting. Enter whichever % you want it to start at in the Dec box, commit and save. If you'd like to try and you need more specific instructions than this, let me know and I'll make a picture showing you the steps.
Disclaimer: I would not recommend setting it to 100 as I don't know how it'll react to that.
Joandsarah77 and Sunbee for testing for me.
Gdayars and Jones for making the sewable object recolors you see in the thumbnail. Gdayars made the teddybear recolor, and Jones made the quilt recolor. I'd highly recommend checking both of them out, both very cute!
Fixed: Fixed Maxis Mistakes
Object Mods: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
Global Mods: Mods that change the way the game works without requiring any user intervention.
Size: 1.3 KB · Downloads: 4,652 · 29th Apr 2017
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Size: 1.3 KB · Downloads: 2,983 · 29th Apr 2017
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Size: 1,003 Bytes · Downloads: 1,689 · 29th Apr 2017
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Size: 1,004 Bytes · Downloads: 1,229 · 29th Apr 2017
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Size: 1,003 Bytes · Downloads: 985 · 29th Apr 2017
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- - File was updated after upload was posted
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
About my creations
--- Hanging out in Sim Crafters discord group ---
--- No longer sharing content on MTS ---
I hope to return one day but for now consider me retired, and my uploads unsupported.
Hello! If you ever downloaded something of mine, thank you! It's a great feeling seeing something you spent time on be useful to someone else in their game, and with all the great CC out there I'm very flattered you would choose to get something of mine.
I do not take requests! Please don't PM me with requests, I won't respond. I do sometimes make things for people, but only when I see someone wishing for something on the forums and I feel like making it for them. So if you have a mod you wish would exist, make a post in Hacks and CC that you'd like to see!-thread. That's what it's there for after all! :)
A shoutout to VioletPadfoot for inspiring me to try creating, long ago. You gave me the nudge that got me started, and I'm very grateful. I'd also like to thank all of the wonderful experienced creators (gdayars, justJones, maybesomethingdunno, NixNivis and many more) out there that wrote the tutorials I've used, or that has answered my questions when I've gotten stuck. You guys are what makes learning fun, and what inspires me to keep expanding my knowledge with new projects. Special thanks to Michelle who has helped me a lot when it comes to objects and recolors, and BoilingOil who taught me some modding basics that I needed when I started modding more seriously.
For my mods (global mods/modded objects) I would like to be asked before you share something based on my work. I'll probably say yes, but I'd still like to be asked :) If I'm no longer around, then you are free to do whatever you like, but as long as I'm still active I'd like to be asked first. If the mod thread itself says policy is open, then that specific creation is open and you are welcome to do what you like with it.
Because I suck at making textures for recolors, I mostly edit things that already exist. Thank you to all you creators out there with open policies that allow me to do so. If you want to use something of mine for an unrelated project and I based mine on someone elses texture, please make sure you check their policy too. With my own textures you may use however you like. Exception to this rule are default replacements. Do not make default replacements using my creations. You can PM me and ask permission, but the answer is most likely no.
Only share content on tumblr now. Still retired though so probably nothing, but if something new comes out, that's where it'll be. You can find it linked here on my profile.