Small Victorian Dollhouse
dollhouse-victorian-small_00.jpg - width=820 height=660
dollhouse-victorian-small_repair.jpg - width=820 height=660
dollhouse-victorian-small_in-game.jpg - width=1080 height=840
dollhouse-victorian-small_size-comp.jpg - width=1080 height=840
dollhouse-victorian-small_cat.jpg - width=1335 height=505

This is a copy of the Maxis object, ensmallenated and with the dropshadow removed (because that will not ensmallen properly). Textures and other stuff is still referenced from the original. It costs 650§, four colour variants, tuning is that of the large version. Object states seem to work fine from what I’ve seen (like smashing and repairing .. is there anything else that can happen to a dollhouse?).
Polygon Counts:
Like the original minus group 1 (I didn’t actually edit anything).
s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_dollhouse-vic-small.zip
Download
Uploaded: 12th May 2015, 410.5 KB.
17,961 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 17th May 2015 at 12:53 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.