Double Duty Music Star - Make Sims able to pursue multiple music professions at the same time
Cover image.png - width=2265 height=1646
Collage of all the music careers a single Sim can now pursue 2 or 3 of at the same time.
Image 2.png - width=1093 height=1093
Image 3.png - width=1247 height=1191
Image 4.png - width=1393 height=1512
Image 5.png - width=1382 height=1225
Image 6.png - width=1205 height=1205
————————————————————————————————
Have your Sims ever dreamed of being a true music superstar, who wanted to excel in multiple music fields, but who felt discouraged from doing so due to severely conflicting concert times? This mod will give your Sim the chance to finally excel and become a double-duty or even triple-duty superstar! A Sim that few people may have noticed even at autograph signings, will now have the entire town want a piece of them, almost 24/7.
Want to combine the cinema Music career with Late Night band gigs? Now you can!
To combine any of the Showtime performer careers with Late Night band gigs? You're on.
Combining any of the above with countless musician skill opportunities, and even DJ gigs resulting from having practiced at DJ booths for days on end? Game on.
The mod primarily works by:
• Massively increasing the chances for Late Night gigs to be offered by phone.
• Drastically extending the timeslots where one 2-hour gig can be performed.
• Significantly expanding the amount of lot assignments where Late Night gigs and to some extent Showtime gigs can take place.
• Made Late Night gigs have less stringent requirements for how many other gigs a band must or may have performed before.
• Any Late Night gigs that were previously once-in-a-lifetime only, can now be offered multiple times.
• The timeslots of music-related skill opportunities across base game, Late Night, Showtime, and Into the Future, have been extended to varying extents, some by quite a lot.
• Late Night gigs now take place the day after getting the phone call, instead of 2 days after.
• Partially reduced some bugs that led Scuba Diving and Laser Rhythm-a-Con opportunities to be offered more often than they probably should.
The mod was a solid 4 months in the making (The full changelog alone took 3 weeks to write), but now it's here and ready for, literally speaking, showtime!
The mod is by far most useful for players with Late Night installed, and even more so if both Late Night and Showtime are installed, but the mod itself is technically base game compatible, and would in a "Base game only" setting still provide some improvements to Guitar skill opportunities and to the Music career opportunities.
—————All changes—————
Times are given in 12-hour format, as that's what is used as pre-existing Maxis values in the gamefiles.
Opportunities_EP6
———Gig performances———
• (EP6_CareerSinger_PerformedForTips), (EP6_Magician_PerformForTips), (EP6_PerformanceArtist_PerformForTips), (EP6_CareerSinger_CompletedGig_Park), (EP6_Magician_CompletedGig_Park), (EP6_PerformanceArtist_CompletedGig_Park), (EP6_DJTurntable_CompletedMiniShow_Park), (EP6_Passport_Host_Park) "TargetData": BigPark > PigPark,SmallPark,FishingVenue,Graveyard
• (EP6_CareerSinger_CompletedGig_Bistro), (EP6_Magician_CompletedGig_Bistro), (EP6_PerformanceArtist_CompletedGig_Bistro), (EP6_DJTurntable_CompletedMiniShow_Bistro), (EP6_Passport_Host_Bistro) "TargetData": Bistro > Bistro,Gym,Library,Pool,Arcade,CoffeeShop
• (EP6_CareerSinger_CompletedGig_Hangout), (EP6_Magician_CompletedGig_PerformanceClub), (EP6_PerformanceArtist_CompletedGig_PerformanceClub), (EP6_DJTurntable_CompletedMiniShow_Hangout), (EP6_Passport_Host_PerformanceClub) "TargetData": PerformanceClub > PerformanceClub,Hangout,UniversityHangout,RebelHangout,NerdShop
• (EP6_CareerSinger_CompletedGig_Private), (EP6_Magician_CompletedGig_Hangout), (EP6_PerformanceArtist_CompletedGig_Private), (EP6_DJTurntable_CompletedMiniShow_Private), (EP6_Passport_Host_Private) "TargetData": PrivateVenue > PrivateVenue,HorseRanch
———Multi-career opportunities———
• (EP6_Career_Singer_ParticipateInExperiment_Science), (EP6_Career_Magician_ParticipateInExperiment_Science), and (EP6_PerformanceArtist_ParticipateInExperiment_Science)
•• "TargetData": ScienceLab > ScienceLab,StellarObservatory
———Singer opportunities———
• (EP6_CareerSinger_SingForSupper_Restaurant)
•• "TargetInteractionStartTime": 2:00PM > 6:00PM
•• "TargetInteractionEndTime": 00:30AM > 10:00PM
•• "EventStartTime": 2:00PM > 1:00PM
•• "EventEndTime": 00:30AM > 9:00PM
• (EP6_CareerSinger_SingTeamBuilding):
•• "TargetInteractionEndTime: 5:00PM > 10:00PM
•• "EventEndTime": 6:00PM > 11:00PM
• (EP6_CareerSinger_RecordDemoCD_Theatre):
•• "TargetData": Theatre > Theatre,MovieSet
•• "TargetInteractionEndTime": 2:00PM > 11:00PM
•• "EventEndTime": 9:00PM > 11:00PM
• (EP6_Interaction_RelaxVocalChords)
•• "TargetInteractionStartTime": 10:00AM > 09:00AM
•• "TargetInteractionEndTime": 4:00PM > 09:30PM
•• "EventStartTime": 10:00AM > 09:00AM
•• "EventEndTime": 9:00PM > 11:30PM
• (EP6_Interaction_SingAtBigBossBirthday)
•• "TargetInteractionStartTime": 7:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
•• "EventStartTime": 7:00PM > 4:00PM
•• "EventEndTime": 11:00PM > 1:00AM
• (EP6_Interaction_SingNationalAnthem)
•• "TargetInteractionEndTime": 9:00AM > 9:00PM
•• "EventEndTime": 10:00AM > 10:00PM
• (EP6_Interaction_SingNationalAnthem_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "TargetInteractionEndTime": 7:00PM > 00:30AM
•• "EventStartTime": 5:00PM > 3:30PM
•• "EventEndTime": 7:00PM > 00:30AM
———Magician opportunities———
• (EP6_Magician_TeachPickPocket_Criminal)
•• "TargetInteractionStartTime": 7:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 02:00AM
• (EP6_Magician_PromoteFilmRelease_Theatre)
•• "TargetInteractionStartTime": 5:00PM > 2:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
•• "EventStartTime": 7:00PM > 2:30PM
•• "EventEndTime": 11:00PM > 1:00AM
• (EP6_Magician_TeachMindControl_CityHall)
•• "TargetInteractionStartTime": 6:00PM > 6:00AM
• (EP6_Magician_EntertainTroops_MilitaryBase)
•• "TargetInteractionStartTime": 4:00PM > 10:00AM
•• "TargetInteractionEndTime": 8:00PM > 9:00PM
•• "EventEndTime": 9:00PM > 10:00PM
———Acrobat opportunities———
• (EP6_PerformanceArtist_AttendSeminar_BusinessCenter)
•• "TargetInteractionEndTime": 5:00PM > 10:00PM
•• "EventEndTime": 6:00PM > 11:00PM
• (EP6_PerformanceArtist_PoseAsStatue_Restaurant)
•• "TargetInteractionStartTime": 6:00PM > 1:00PM
•• "TargetInteractionEndTime": 9:00PM > 10:00PM
•• "EventStartTime": 10:00AM > 1:00PM
•• "EventEndTime": 6:00PM > 10:00PM
• (EP6_PerformanceArtist_PerformForSale_GroceryStore)
•• "TargetInteractionStartTime": 12:00PM > 10:30AM
•• "TargetInteractionEndTime": 4:00PM > 08:30PM
•• "EventEndTime": 10:00PM > 11:30PM
• (EP6_PerformanceArtist_SoakSoreMuscles)
•• "TargetInteractionEndTime": 4:00PM > 11:45PM
•• "EventEndTime": 9:00PM > 02:00AM
• (EP6_PerformanceArtist_EscapeArtist_Criminal)
•• "TargetInteractionStartTime": 7:00PM > 2:00PM
• (EP6_PerformanceArtist_PromoteFilmRelease_Theatre)
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "EventStartTime": 7:00PM > 3:00PM
• (EP6_PerformanceArtist_FillInForMascot_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 3:00PM
•• "EventStartTime": 5:00PM > 3:00PM
•• "EventEndTime": 10:00PM > 11:00PM
———Other changes for improved convenience———
• (EP6_ReleaseGenie_TakeUnderground) "TargetData": Mausoleum > Mausoleum,VaultOfAntiquity
Opportunities_EP3
• All gigs and band opportunities are now set to «"RepeatLevel": Always» no matter what.
• All gigs have «"Timeout": 1» changed to «"Timeout": 0», so that gigs happen the day after the phone call, instead of 2 days.
———Dive Bar-type gigs———
• All Dive Bar band opportunities:
•• "Chance to Get on Phone": 30 or 50 > 300 (450 for DiveBarLow1 and DiveBarLow2)
•• "EventStartTime": Between 12:00PM and 8:00PM > 11:15AM
•• "EventEndTime": Between 14:00PM and 11:00PM > 00:15AM
• (EP3_SkillBand_DiveBarLow1):
•• "TargetData": DiveBarCriminal > DiveBarCriminal,CatJungle,Pool,DogPark,Gym,PerformanceClub,Hangout
•• "Requirement3": HasCompletedNGigs,0,1 > HasCompletedNGigs,0,4
• (EP3_SkillBand_DiveBarMid1):
•• "TargetData": DiveBarIrish > DiveBarIrish,GroupSciencePark,NerdShop,ArtGallery,PrivateVenue,BigPark
•• "Requirement3": HasCompletedNGigs,3,4 > HasCompletedNGigs,0,500
• (EP3_SkillBand_DiveBarHigh1):
•• "TargetData": DiveBarSports > DiveBarSports,RebelHangout,Graveyard,BeachVenue,StudentUnion,UniversityHangout,Hangout
•• "Requirement3": HasCompletedNGigs,6,7 > HasCompletedNGigs,2,500
• (EP3_SkillBand_RandomDiveA1):
•• "TargetData": DiveBarCriminal > DiveBarCriminal,DiveBarSports,DiveBarIrish,FestivalGrounds,Library
•• "Requirement3": HasCompletedNGigs,1,3 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveB1):
•• "TargetData": DiveBarCriminal,DiveBarIrish > DiveBarCriminal,DiveBarIrish,HorseRanch,PrivateVenue,NerdShop,Library,DogPark,Hangout
•• "Requirement3": HasCompletedNGigs,1,3 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveC1):
•• "TargetData": DiveBarCriminal,DiveBarIrish > DiveBarCriminal,DiveBarIrish,BeachVenue,StudentUnion,Salon,Arcade,GroupSciencePark,Hangout
•• "Requirement3": HasCompletedNGigs,2,6 > HasCompletedNGigs,0,500
• (EP3_SkillBand_RandomDiveD1):
•• "TargetData": DiveBarSports,DiveBarIrish > DiveBarSports,DiveBarIrish,FishingVenue,Pool,ArtGallery,CoffeeShop,UniversityHangout
•• "Requirement3": HasCompletedNGigs,3,7 > HasCompletedNGigs,3,500
• (EP3_SkillBand_RandomDiveE1):
•• "TargetData": DiveBarSports,DiveBarIrish > DiveBarSports,DiveBarIrish,PerformanceClub,Gym,RebelHangout,BigPark,CatJungle,Graveyard
•• "Requirement3": HasCompletedNGigs,3,7 > HasCompletedNGigs,3,500
———Lounge-type gigs———
• All Dive Bar band opportunities:
•• "Chance to Get on Phone": 30 or 50 > 300
•• "EventStartTime": Between 3:00PM and 8:00PM > 02:15PM
•• "EventEndTime": Between 7:00PM and 12:00AM > 1:15AM
• (EP3_SkillBand_LoungeLow1):
•• "TargetData": CocktailLoungeAsian > CocktailLoungeAsian,GroupSciencePark,Gym,StudentUnion,PerformanceClub,Pool,Hangout
•• "Requirement3": HasCompletedNGigs,7,8 > HasCompletedNGigs,5,500
• (EP3_SkillBand_LoungeMid1):
•• "TargetData": CocktailLoungeVampire > CocktailLoungeVampire,CatJungle,NerdShop,FishingVenue,DogPark,UniversityHangout
•• "Requirement3": HasCompletedNGigs,9,10 > HasCompletedNGigs,7,500
• (EP3_SkillBand_LoungeHigh1):
•• "TargetData": CocktailLoungeCelebrity > CocktailLoungeCelebrity,Graveyard,Salon,BigPark,HorseRanch,Arcade,Hangout
•• "Requirement3": HasCompletedNGigs,11,12 > HasCompletedNGigs,8,500
• (EP3_SkillBand_RandomLoungeA1):
•• "TargetData": CocktailLoungeAsian > CocktailLoungeAsian,Library,RebelHangout,PrivateVenue,ArtGallery,CoffeeShop,BeachVenue
• (EP3_SkillBand_RandomLoungeB1):
•• "TargetData": CocktailLoungeAsian,CocktailLoungeVampire > CocktailLoungeAsian,CocktailLoungeVampire,Library,Graveyard,NerdShop,BeachVenue,CoffeeShop,PrivateVenue,Hangout
• (EP3_SkillBand_RandomLoungeC1):
•• "TargetData": CocktailLoungeAsian,CocktailLoungeVampire > CocktailLoungeAsian,CocktailLoungeVampire,Gym,DogPark,FishingVenue,Pool,BigPark,ArtGallery,Hangout
• (EP3_SkillBand_RandomLoungeD1):
•• "TargetData": CocktailLoungeCelebrity,CocktailLoungeVampire > CocktailLoungeCelebrity,CocktailLoungeVampire,CatJungle,RebelHangout,HorseRanch,Arcade,Salon,UniversityHangout,PerformanceClub
———Band opportunities———
•• All band opportunities: 30 > 300
• (EP3_SkillBand_VarietyShow)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionStartTime:" 5:00PM > 7:45AM
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,10,20 > HasCompletedNGigs,10,500
• (EP3_SkillBand_Stadium)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,15,500 > HasCompletedNGigs,11,500
• (EP3_SkillBand_Concert)
•• "TargetData": Theatre > Theatre,MovieSet
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
•• "Requirement3": HasCompletedNGigs,0,7 > HasCompletedNGigs,0,500
———Bass skill opportunities———
• (EP3_SkillBass_MovieScore) "TargetInteractionEndTime:" 6:00PM > 9:00PM
• (EP3_SkillBass_OrganizeSheetMusic) "TargetInteractionEndTime:" 5:00PM > 9:00PM
• (EP3_SkillBass_SingAlong) "TargetInteractionStartTime:" 5:00PM > 1:00PM
• (EP3_SkillBass_Alien) "TargetInteractionEndTime:" 08:00 > 10:00PM
• (EP3_SkillBass_FillIn)
•• "TargetInteractionStartTime:" 5:00PM > 2:00PM
•• "TargetInteractionEndTime:" 11:00PM > 1:00PM
• (EP3_SkillBass_Marathon)
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime:" 10:00 > 7:00AM
•• "TargetInteractionEndTime:" 8:00PM > 9:00PM
•• "Requirement1": Skill,Bass,3,6 > Skill,Bass,3,10
• (EP3_SkillBass_Sitcom)
•• "TargetInteractionStartTime:" 12:00PM > 11:00AM
•• "TargetInteractionEndTime:" 4:00PM > 9:00PM
• (EP3_SkillBass_SeeMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 2:00PM
•• "TargetInteractionEndTime:" 9:00PM > 11:00PM
• (EP3_SkillBass_CorporateParty)
•• "TargetInteractionStartTime:" 5:00PM > 1:00PM
•• "TargetInteractionEndTime:" 10:00PM > 11:00PM
• (EP3_SkillBass_PoliticalDebate)
•• "TargetInteractionStartTime:" 1:00PM > 9:00AM
•• "TargetInteractionEndTime:" 6:00PM > 10:00PM
———Drums skill opportunities———
• (EP3_SkillDrums_RobotScience) and (EP3_SkillDrums_DrummingScience)
•• "TargetData": ScienceLab > ScienceLab,StellarObservatory
• (EP3_SkillDrums_LateNight)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionStartTime:" 5:00PM > 4:00PM
•• "Requirement1": Skill,Drums,6,8 > Skill,Drums,6,10
• (EP3_SkillDrums_Landmarks)
•• "TargetInteractionEndTime:" 4:00PM > 10:00PM
• (EP3_SkillDrums_ComedyRimshots)
•• "TargetInteractionEndTime:" 10:00PM > 10:30PM
• (EP3_SkillDrums_FillIn)
•• "TargetInteractionStartTime:" 7:00PM > 3:00PM
•• "TargetInteractionEndTime:" 11:00PM > 1:00AM
• (EP3_SkillDrums_SpaParty)
•• "TargetInteractionEndTime:" 4:00PM > 10:00PM
• (EP3_SkillDrums_UndergroundParty)
•• "TargetInteractionStartTime:" 3:00PM > 2:00PM
•• "TargetInteractionEndTime:" 7:00PM > 1:00PM
•• "TargetData": Skill,Drums,2,4 > Skill,Drums,2,5
———Piano skill opportunities———
• (EP3_SkillPiano_SchoolMusical) "Requirement1": Skill,Piano,3,6 > Skill,Piano,3,8
• (EP3_SkillPiano_Hospital) "Requirement1": Skill,Piano,2,4 > Skill,Piano,2,5
• (EP3_SkillPiano_Gala)
•• "TargetData": MovieSet > MovieSet,Theatre
•• "TargetInteractionEndTime:" 11:59PM > 1:00AM
•• "Requirement1": Skill,Piano,6,8 > Skill,Piano,6,10
• (EP3_SkillPiano_SeeMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 3:00PM
•• "TargetInteractionEndTime:" 9:00PM > 10:00PM
• (EP3_SkillPiano_Competition)
•• "TargetInteractionStartTime:" 5:00PM > 3:00PM
•• "TargetInteractionEndTime:" 10:00PM > 1:00PM
• (EP3_SkillPiano_GiveMasterClass)
•• "TargetInteractionStartTime:" 5:00PM > 1:00PM
•• "TargetInteractionEndTime:" 9:00PM > 11:00PM
• (EP3_SkillPiano_SportsEvent) "TargetInteractionEndTime:" 11:00PM > 1:00AM
• (EP3_SkillPiano_FilmComposer_1) "TargetInteractionEndTime:" 7:00PM > 11:00PM
• (EP3_SkillPiano_FilmComposer_2) "TargetInteractionEndTime:" 7:00 > 11:00PM
Opportunities_BaseGame
———Music career opportunities———
• (MusicCareer_LegendaryRockConcert):
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionStartTime": 5:00PM > 4:00PM
•• "TargetInteractionEndTime": 11:00PM > 1:00AM
• (MusicCareer_LegendarySymphony):
•• "TargetInteractionStartTime": 6:00PM > 4:00PM
•• "TargetInteractionEndTime": 10:00PM > 1:00AM
• (MusicCareer_TeachClass):
•• "TargetInteractionStartTime": 4:00PM > 3:00PM
•• "TargetInteractionEndTime": 6:00PM > 11:30PM
———Guitar skill opportunities———
• (GuitarSkill_AmateurContest):
•• "TargetInteractionStartTime": 5:00PM > 11:00AM
•• "TargetInteractionEndTime": 9:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,10,10 > Skill,Guitar,8,10
• (GuitarSkill_Backup)
•• "TargetInteractionStartTime: 5:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,5,9 > Skill,Guitar,5,10
• (GuitarSkill_BusinessParty):
•• "TargetInteractionStartTime": 6:00PM > 1:00PM
•• "TargetInteractionEndTime": 10:00PM > 11:00PM
•• "Requirement1": Skill,Guitar,5,9 > Skill,Guitar,5,10
• (GuitarSkill_FundraiserParty) "TargetInteractionStartTime": 7:00PM > 11:00AM
• (GuitarSkill_GainSkill) "TargetInteractionEndTime": 7:00PM > 11:00PM
• (GuitarSkill_OrganizeMusic) "TargetInteractionEndTime": 5:00PM > 11:30PM
• (GuitarSkill_ProGuitar):
•• "TargetInteractionStartTime": 3:00PM > 8:00PM
•• "TargetInteractionEndTime": 5:00PM > 11:30PM
• (GuitarSkill_SchoolShow):
•• "TargetInteractionStartTime": 12:00PM > 9:00AM
•• "TargetInteractionEndTime": 4:00PM > 4:30PM
•• "Requirement1": Skill,Guitar,2,6 > Skill,Guitar,2,10
———Town community events———
• (Location_MusicAppreciationDay):
•• "EventStartTime": 11:00AM > 9:00AM
•• "EventEndTime": 7:00PM > 10:00PM
———Non-music opportunities hopefully being given more rabbithole variation, as they too are stadiums———
• (BusinessCareer_HoldMeeting), (PoliticalCareer_Stunt): "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
• (Location_AmateurOlympics):
•• "TargetData": Stadium > Stadium,EquestrianCenter,ServoBotArena
•• "TargetInteractionEndTime": 5:00PM > 11:00 PM
•• "EventEndTime": 7:00PM > 11:00 PM
Opportunities_EP10
• (All opportunities) "ChanceToGetOnPhone": 0 > 20 (Trying to fix a strange bug where Island Paradise opportunities are given far, far more often than any other opportunities. It's anyone's guess if the bugfix works.)
Opportunities_EP11
• (EP11_Skill_Harp01-05) and (EP11_Misc_Future02-07) "ChanceToGetOnPhone": 500 > 125
• (EP11_Skill_Harp01) Removed the "IsInFuture" requirement.
• (EP11_Skill_Harp02) "TargetData": Restaurant > Restaurant,Bistro
• (EP11_Skill_Harp03) "TargetData": ServoBotArena > ServoBotArena,Stadium,EquestrianCenter
Gig_0x5645eab71079badc
• "kHoursBeforeGigToPullAudence": 2.00 > 0.30
GigOpportunity_0x5e0966d3a36349a5
• "kTnsReminderLeadTime": 4 > 1
—————Notes—————
• The mod is unlikely to conflict with other mods that I'm currently aware of. If there are conflicts, players can open this mod in S3PE, delete the conflicting rows with the Del key, and then save the mod. Note however that "Opportunities_EP3" and "Opportunities_EP6" are very important parts of this mod, and that this mod would be borderline useless without those files.
• During testing, a minor bug in the game itself was discovered wherein the game would only offer 3 Late Night gigs in each play session, requiring saving and restarting the game to get additional ones. As players without the mod have been known to struggle to get gigs for weeks or even months in in-game time, very few players would ever have encountered that bug before.
• The mod was made with and tested with Patch 67, as it is indeed the most common patch version on Windows by far. Later patches (including Patch 69 and Patch 70) should not have any problems with it in any way, but Patch 57 and earlier are anyone's guess.
• For a short while around 13:30 UTC 16 February 2024, the description was mistakenly that of an entirely gamemod of mine, and I remarkably had to use Wayback Machine to recover Double Duty's original description.
• v1.1 will remove the Opportunities_EP11 override, and reduce the Opportunities_EP10 opportunities' chances even further. Scheduled for Q1 2024.
| Filename | Type | Size |
|---|---|---|
| Dandelion Sprout Late Night gig+band overhaul.zip | zip | |
| Dandelion Sprout Late Night gig+band overhaul.package | package | 241018 |
|
Dandelion Sprout Late Night gig+band overhaul.zip
| The gamemod.
Download
Uploaded: 24th Jan 2024, 131.3 KB.
2,353 downloads.
|
||||||||
| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
Loading comments, please wait...
Uploaded: 24th Jan 2024 at 4:40 PM
Updated: 3rd Jul 2026 at 12:40 AM
• Unhide Hidden Skills (made by me), which will be of help to handle the extremely difficult DJ hidden skill progression.
• SimFests on more lot assignments (made by me), where v1.0 makes it marginally easier for SimFests to spawn, which active household Sims in performer careers can join partway into.
-
by DragonPyromania updated 9th Apr 2014 at 7:45am
12
28.2k
106
-
Higher Payouts Concert Payouts For Your Rockstar
by speedo10 updated 15th Jul 2018 at 7:33pm
6
42k
65
-
Electric Guitars by xdarkshadowx Converted to Accessories
by TheBleedingWoodland 11th Jul 2020 at 6:52pm
1
9.5k
22
-
by dappersims 7th Jun 2021 at 11:35am
7
31.8k
53
-
Play Instruments for Tips With No Skill Level
by the_spirit_realm updated 5th Mar 2023 at 4:03pm
+2 packs
11 6.7k 29
Late Night
Into the Future
-
A Bard's Tales (Medieval Music Replacement Mod with Pirate Theme Edit)
by Getjackdhu 5th Jul 2024 at 4:57pm
-
Peaky Simmers Music Replacement Mod
by Getjackdhu 5th Jul 2024 at 5:41pm
-
Industrial Center (Sims 3 3DS ? Sims 3)
by Dandelion Sprout 18th Jan 2026 at 4:01am
+5 packs
1 2.7k
Ambitions
Showtime
Supernatural
University Life
Into the Future
-
Shoppingcenter 7000 - Now with v1.3 update
by Dandelion Sprout updated 3rd Dec 2025 at 5:55am
The shopping mall of a Sim's dreams. more...
+6 packs
7 17.1k 38
World Adventures
Ambitions
Supernatural
University Life
Island Paradise
Into the Future
-
Friday Theater Variety - Make symphonies and plays happen more often
by Dandelion Sprout 1st Dec 2022 at 11:30am
If any of your Sims have ever been musically inclined, you may have seen them wish to attend a play, more...
10
10.6k
39
-
The Sims 3 British English game localisation (v1.9.2 update)
by Dandelion Sprout updated 2nd May 2026 at 10:13pm
35
11.2k
22
-
Auto-place official festival lots in later Store worlds
by Dandelion Sprout 29th Oct 2023 at 7:25am
IMPORTANT NOTE: In order for the mod to work, the following .package files (if the player has them in the more...
+1 packs
10 11.4k 40
Seasons
-
Competent Handling of Fires - Make Sims smarter when fires occur (v1.3 update)
by Dandelion Sprout updated 2nd Jun 2024 at 5:03am
24
11.7k
49
-
All Topics Unlocker for Vault of Antiquity
by Dandelion Sprout updated 19th Jan 2025 at 6:30am
When visiting the Vault of Antiquity normally, the game randomly selects an occult topic from one of 5 possible options: more...
+6 packs
6 8k 12
World Adventures
Ambitions
Generations
Pets
Showtime
Supernatural
-
Pleasant Valley Park 2008 (Sims 3 betas ? Sims 3) (v1.1 update)
by Dandelion Sprout updated 22nd May 2026 at 7:20pm
Back in early-to-mid-2008, various magazine articles, promo images, and most famously the The Sims 2: FreeTime in-game gift computer, showed more...
1.9k
1
-
Anti-«"Don't Tread on Me" shirts» for Diesel Stuff
by Dandelion Sprout 4th Jun 2025 at 3:55pm
Depending on the subjective viewpoints of players, Don't Tread on Me may not be a symbol that a fair few more...
+1 packs
8 4k 4
Diesel Stuff
-
by Dandelion Sprout 7th Jun 2024 at 4:52am
The smartphones that were introduced in The Sims 3: University Life have a tendency to slip, fall and crack if more...
+1 packs
2 6.4k 10
University Life
About Me
WIP big projects:
• Shoppingcenter 7000 v1.3 (Nov 2025 or Q1 2026)
• Prevent Sim from stuffing their pockets with rubbish piles on purpose when rummaging (Nov 2025 - Jan 2026)
• Reduce the amount of received dating request phone calls (Nov 2025 - March 2026)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
Sign in to Mod The Sims
Double Duty Music Star - Make Sims able to pursue multiple music professions at the same time